Prowess Skill List

Skill point cost listed in parentheses before the skill name.
Rank 1 Rank 2 Rank 3 Rank 4
(1) Small Weapons

(3) Staff-Like Weapons

(1) Profession

(1) Extra Body
(2) Short Weapons

(1) Light Armor Use

(2) Critical Strike

(2) Weapon Smith

(2) Armor Smith
(3) Shield Use

(4) Weapon Focus 1

(3) Long Weapons

(3) Resist Blood 1

(3) Resist Force 1
(5) Bastard Weapons

(5) Weapon Focus 2

(2) Medium Armor Use

(4) Enhanced Str +1
Rank 5 Rank 6 Rank 7 Rank 8
(4) Pole/Spear Weapons

(4) Great Weapons

(4) Resist Blood 2

(4) Resist Force 2
(3) Heavy Armor Use

(6) Enhanced Str +2

(6) Weapon Focus 3
(4) Disable Limb

(5) Resist Blood 3

(5) Resist Force 3
(8) Enhanced Str +3

(8) Weapon Focus 4
Rank 9 Rank 10
(6) Resist Blood 4

(6) Resist Force 4

(6) Slay/Parry
(10) Enhanced Str +4

(10) Weapon Focus 5

Prowess skills yield 0.25 body for each skill point spent.

Prowess Rank 1:

Small Weapon Group

Purchase: Once Ever

Rank: Prowess 1

Cost: 1

Prerequisites: none

Uses: Continuous

Effect: Purchase of this skill allows the character to use any small weapon (15-25 inches long) in either their right or left hand, calling appropriate damage for the weapon. All such weapons are learned with the purchase of this skill, but further training of skills like Weapon Focus and Critical Strike are weapon specific.

Activation: NA

Notes: player must have a safety inspected physrep and an appropriate FLAG tag. A character may not use weapons in both hands without the Florentine skill (see finesse skills)

Staff-Like Weapon Group

Purchase: Once Ever

Rank: Prowess 1

Cost: 3

Prerequisites: none

Uses: Continuous

Effect: Purchase of this skill allows the character to use any staff-like (i.e. double ended) weapons in the appropriate manner (i.e. with both hands on the weapon, calling appropriate damage for the weapon). A two handed weapon may not be used with one hand for attack or for defense. Weapon length is 60-70 inches. All such weapons are learned with the purchase of this skill, but further training of skills like Weapon Focus and Critical Strike are weapon specific.

Activation: NA

Notes: player must have a safety inspected physrep and an appropriate FLAG tag.

Profession (Prowess Based)

Purchase: Once Ever (Once per profession)

Rank: Prowess 1

Cost: 1

Prerequisites: none

Uses: Unlimited

Effect: Purchase of this skill indicates a profession is known by the character. A character with a profession will gain a 1 silver piece income for each of up to two professions known (the first silver cancels the upkeep cost). Professions beyond two yield no monetary gain. For Profession: Lumberjack, Miner, or Hunter: Player may choose to gain two units of appropriate raw materials instead of silver.

Activation: NA

Notes: NA

Extra Body

Purchase: Once per point of prowess

Rank: Prowess 1

Cost: 1

Prerequisites: none

Uses: Continuous

Effect: This skill gives the character one point of extra body permanently for each purchase, however you may only buy Once per point of prowess accrued.

Activation: NA

Notes: NA

Prowess Rank 2:

Light Armor Use

Purchase: Once Ever

Rank: Prowess 2

Cost: 1

Prerequisites: none

Uses: Continuous

Effect: Purchase of this skill allows a character to wear light armors. See armor section (chapter 2.2) for more details. Armor may only be refit by an Armor Smith and only while removed from the character.

Notes: player must have a safety inspected physrep and an appropriate FLAG tag.

Short Weapon Group

Purchase: Once Ever

Rank: Prowess 2

Cost: 2

Prerequisites: none

Uses: Continuous

Effect: Purchase of this skill allows the character to use any short weapons (25-35 inches) in either their right or left hand, calling appropriate damage for the weapon. All such weapons are learned with the purchase of this skill, but further training of skills like Weapon Focus and Critical Strike are weapon specific.

Activation: NA

Notes: player must have a safety inspected physrep and an appropriate FLAG tag. A character may not use weapons in both hands without the Florentine skill (see finesse skills)

Critical Strike

Purchase: One per two points of prowess

Rank: Prowess 2

Cost: 2

Prerequisites: weapon skill or unarmed attack

Uses: Once per convergence per purchase

Effect: Critical Strike enables the character to double his/her damage for one strike. Any modifiers to base damage are also doubled for this one swing. Only one critical strike skill can be used per strike.

Activation: Melee attack as normal, except number is doubled and effect is crit.

Notes: Player must have a safety inspected physrep and a correct FLAG weapon tag to use this skill. This is a weapon specific and hand specific skill. This skill stacks with other damage increasing skills ie. Weapon focus, backstab, blade spells etc.

Armor Smith

Purchase: Once Ever

Rank: Prowess 2

Cost: 2

Prerequisites: Profession: Blacksmith

Uses: Unlimited

Effect: Purchase of this skill indicates the use of basic armor and shield making techniques. A character with this skill may repair or create basic armor and shields by using raw materials.

Activation: NA

Notes: Use of exotic materials or creation of unusual armors must be learned in game

Weapon Smith

Purchase: Once Ever

Rank: Prowess 2

Cost: 2

Prerequisites: Profession: Blacksmith

Uses: Unlimited

Effect: Purchase of this skill indicates the use of basic weapon making techniques. A character with this skill may repair or create basic weapons by using raw materials.

Activation: NA

Notes: Use of exotic materials or creation of unusual weapons must be learned in game

Prowess Rank 3:

Weapon Focus 1

Purchase: Once Ever per Weapon/Hand

Rank: Prowess 3

Cost: 4

Prerequisites: weapon skill or unarmed strike

Uses: Continuous

Effect: Purchase of this skill increases a character’s damage call with the chosen weapon by one for each weapon focus purchased.

Activation: NA

Notes: Player must have a safety inspected physrep and an appropriate FLAG tag. This is a weapon specific and hand specific skill.

Shield Use

Purchase: Once Ever

Rank: Prowess 3

Cost: 3

Prerequisites: none

Uses: Continuous

Effect: Shield Use skill allows a character to use a properly sized and safety inspected shield in either hand for defensive purpose only. Shield Bashing (physically striking another person with your shield) or any other contact with another player with a shield is strictly against safety protocol. Only one shield may be used at any time. Shields stop melee and ranged physical attacks (identified by a three part damage call), but spells or abilities that strike a shield affect the wearer (identified by an incant or the phrases ‘gas,’ ‘innate,’ ‘spell,’).

Activation: NA

Notes: Player must have a safety inspected physrep and an appropriate FLAG tag.

Long Weapon Group

Purchase: Once Ever

Rank: Prowess 3

Cost: 3

Prerequisites: none

Uses: Continuous

Effect: Purchase of this skill allows the character to use any long weapon (35-45 inches) in either their right or left hand, calling appropriate damage for the weapon. All such weapons are learned with the purchase of this skill, but further training of skills like Weapon Focus and Critical Strike are weapon specific.

Activation: NA

Notes: player must have a safety inspected physrep and an appropriate FLAG tag. A character may not use weapons in both hands without the Florentine skill (see finesse skills)

Resist Blood 1

Purchase: Once Ever

Rank: Prowess 3

Cost: 3

Prerequisites: none

Uses: Once per convergence per purchase

Effect: This skill indicates that the user has a strong metabolism that can resist some effects. Purchase of this skill allows a character to resist one blood based effect. Unless otherwise stated, all physical strike effects are blood effects.

Activation: “resist blood”

Notes: This skill may not be used to resist damage caused by a physical strike, only its non-damage effects.

Resist Force 1

Purchase: Once Ever

Rank: Prowess 3

Cost: 3

Prerequisites: none

Uses: Once per convergence per purchase

Effect: This skill indicates that the user has a great deal of physical strength, enough to break through some effects. Purchase of this skill allows a character to resist one force based effect.

Activation: “resist force”

Notes: none

Prowess Rank 4:

Weapon Focus 2

Purchase: Once Ever per Weapon/Hand

Rank: Prowess 4

Cost: 5

Prerequisites: Weapon Focus 1

Uses: Continuous

Effect: Purchase of this skill increases a character’s damage call by one for each weapon focus purchased.

Activation: NA

Notes: player must have a safety inspected physrep and an appropriate FLAG tag. This is a weapon specific and hand specific skill.

Medium Armor Use

Purchase: Once Ever

Rank: Prowess 4

Cost: 2

Prerequisites: Light Armor Use

Uses: Continuous

Effect: Purchase of this skill allows the character to wear medium armors. See armor section (chapter 2.2) for more details. Armor may only be refit by an Armor Smith and only while removed from the character.

Activation: none

Notes: player must have a safety inspected physrep and an appropriate FLAG tag.

Bastard Weapon Group

Purchase: Once Ever

Rank: Prowess 4

Cost: 5

Prerequisites: none

Uses: Continuous

Effect: Purchase of this skill allows the character to use any bastard weapon (40-50 inches) in either their right hand, left hand, or with both hands, calling appropriate damage for the weapon. All such weapons are learned with the purchase of this skill, but further training of skills like Weapon Focus and Critical Strike are weapon specific.

Activation: NA

Notes: player must have a safety inspected physrep and an appropriate FLAG tag. A character may not use weapons in both hands without the Florentine skill (see finesse skills)

Enhanced Strength +1

Purchase: Once Ever

Rank: Prowess 4

Cost: 4

Prerequisites: none

Uses: Continuous

Effect: Enhanced Strength level one allows a character to swing one extra point of damage, in one hand selected by the player. The character also gains the ability to ‘carry’ one normal sized character at normal movement rate up to a run. See rules on moving characters in game mechanics section 2.0.

Activation: In feats of strength, call “+1 strength, I (insert feat here)” Notes: Hand specific skill with regards to combat damage. Do not assume that certain feats of strength can be performed with any given enhanced strength level. Discuss with a marshal the limitations of your strength score before performing feats of strength in game. The practical equivalent of this skill is to be able to lift 50-100 pounds more than an average person.

Prowess Rank 5:

Resist Blood 2

Purchase: Once Ever

Rank: Prowess 5

Cost: 4

Prerequisites: Resist Blood 1

Uses: Once per convergence per purchase

Effect: This skill indicates that the user has a strong metabolism that can resist some effects. Purchase of this skill allows a character to resist one additional blood based effect. Unless otherwise stated, physical strike effects are blood effects.

Activation: “resist blood”

Notes: none

Resist Force 2

Purchase: Once Ever

Rank: Prowess 5

Cost: 4

Prerequisites: Enhanced Strength +1 and Resist Force 1

Uses: Once per convergence per purchase

Effect: This skill indicates that the user has a great deal of physical strength, enough to break through some effects. Purchase of this skill allows a character to resist one additional force based effect.

Activation: “resist force”

Notes: none

Pole Weapon and Spear Group

Purchase: Once Ever

Rank: Prowess 5

Cost: 4

Prerequisites: none

Uses: Continuous

Effect: Purchase of this skill allows the character to use any Polearm (70-90 inches) or Spear (50-70 inches) in the appropriate manner (i.e. with both hands on the weapon, calling appropriate damage for the weapon). A two handed weapon may not be used with one hand for attack or for defense. Weapon length is 60-70 inches. All such weapons are learned with the purchase of this skill, but further training of skills like Weapon Focus and Critical Strike are weapon specific.

Activation: NA

Notes: Player must have a safety inspected physrep and an appropriate FLAG tag.

Great Weapon Group

Purchase: Once Ever

Rank: Prowess 5

Cost: 4

Prerequisites: none

Uses: Continuous

Effect: Purchase of this skill allows the character to use any Great Weapon (45-60 inches) in the appropriate manner (i.e. with both hands on the weapon, calling appropriate damage for the weapon). A two handed weapon may not be used with one hand for attack or for defense. Weapon length is 60-70 inches. All such weapons are learned with the purchase of this skill, but further training of skills like Weapon Focus and Critical Strike are weapon specific.

Activation: NA

Notes: player must have a safety inspected physrep and an appropriate FLAG tag.

Prowess Rank 6:

Heavy Armor Use

Purchase: Once Ever

Rank: Prowess 6

Cost: 3

Prerequisites: Light and Medium Armor Use.

Uses: Continuous

Effect: Purchase of this skill allows the character to wear heavy armors. See armor section (chapter 2.2) for more details. Armor may only be refit by an Armor Smith and only while removed from the character.

Activation: none

Notes: player must have a safety inspected physrep and an appropriate FLAG tag.

Weapon Focus 3

Purchase: Once Ever per Weapon/Hand

Rank: Prowess 6

Cost: 6

Prerequisites: Weapon Focus 2

Uses: Continuous

Effect: Purchase of this skill increases a character’s damage call by one for each weapon focus purchased.

Activation: NA

Notes: Player must have a safety inspected physrep and an appropriate FLAG tag. Hand specific skill. Weapon specific skill.

Enhanced Strength +2

Purchase: Once Ever

Rank: Prowess 6

Cost: 6

Prerequisites: Enhanced Strength +1

Uses: Continuous

Effect: Enhanced strength level two gives the character one extra point of damage in the hand that was not chosen in enhanced strength level one. This ability also allows the character to ‘drag’ a maximum of two normal sized characters at a slow walk or ‘carry’ one normal sized character at normal movement rate. See rules on moving characters in game mechanics section 2.0.

Activation: In feats of strength, call “+2 strength, I (insert feat here)”

Notes: Hand specific skill with regards to combat damage. Do not assume that certain feats of strength can be performed with any given enhanced strength level. Discuss with a marshal the limitations of your strength score before performing feats of strength in game. The practical equivalent of this skill is to be able to lift 50-100 pounds more than someone with +1 strength.

Prowess Rank 7:

Resist Blood 3

Purchase: Once Ever

Rank: Prowess 7

Cost: 5

Prerequisites: Resist Blood 2

Uses: Once per convergence per purchase

Effect: This skill indicates that the user has a strong metabolism that can resist some effects. Purchase of this skill allows a character to resist one additional blood based effect. Unless otherwise stated, physical strike effects are blood effects.

Activation: “resist blood”

Notes: none

Resist Force 3

Purchase: Once Ever

Rank: Prowess 7

Cost: 5

Prerequisites: Enhanced Strength +2 and Resist Force 2

Uses: Once per convergence per purchase

Effect: This skill indicates that the user has a great deal of physical strength, enough to break through some effects. Purchase of this skill allows a character to resist one additional force based effect.

Activation: “resist force”

Notes: none

Disable Limb

Purchase: Once per point of prowess

Rank: Prowess 7

Cost: 4

Prerequisites: Weapon Group (any) and either Weapon Focus 1 or Enhanced Strength +1

Uses: Once per convergence per purchase

Effect: This skill allows a character to deliver a blow powerful enough disable an arm or leg (or tentacle). The attack scores no damage, but a disabled limb cannot be used. I.e. A disabled leg means the character may not walk, two disabled legs means the character cannot stand. A disabled arm may not wield a weapon or shield, and all items held by the limb must be dropped.

Activation: To use this ability, the attacker must strike the victim with the appropriate physrep on the limb to be disabled and say “disable limb.”

Notes: This is a weapon specific and hand specific skill. Player must have a safety inspected physrep and an appropriate FLAG tag.

Prowess Rank 8:

Weapon Focus 4

Purchase: Once Ever per Weapon/Hand

Rank: Prowess 8

Cost: 8

Prerequisites: Weapon Focus 3.

Uses: Continuous

Effect: Purchase of this skill increases a character’s damage call by one for each weapon focus purchased.

Activation: NA

Notes: player must have a safety inspected physrep and an appropriate FLAG tag. This is a weapon specific and hand specific skill.

Enhanced Strength +3

Purchase: Once Ever

Rank: Prowess 8

Cost: 8

Prerequisites: Enhanced Strength +2

Uses: Continuous

Effect: Enhanced strength level three gives yet another point of damage to be placed upon any weapon wielded in a hand of the players choosing, be it right or left. Further, this ability allows for a maximum of 2 normal sized characters to be ‘dragged’ at a slow walk, or a maximum of 2 normal sized characters to be ‘carried’ at normal movement rate (up to a full run). See rules on moving characters in game mechanics section 2.0.

Activation: In feats of strength, call “+3 strength, I (insert feat here)”

Notes: Hand specific skill with regards to combat damage. Do not assume that certain feats of strength can be performed with any given enhanced strength level. Discuss with a marshal the limitations of your strength score before performing feats of strength in game. The practical equivalent of this skill is to be able to lift 50-100 pounds more than someone with +2 strength.

Prowess Rank 9:

Resist Blood 4

Purchase: Once Ever

Rank: Prowess 9

Cost: 6

Prerequisites: Resist Blood 3

Uses: Once per convergence per purchase

Effect: This skill indicates that the user has a strong metabolism that can resist some effects. Purchase of this skill allows a character to resist one additional blood based effect. Unless otherwise stated, physical strike effects are blood effects.

Activation: “resist blood”

Notes: none

Resist Force 4

Purchase: Once Ever

Rank: Prowess 9

Cost: 6

Prerequisites: Enhanced Strength +3 and Resist Force 3

Uses: Once per convergence per purchase

Effect: This skill indicates that the user has a great deal of physical strength, enough to break through some effects. Purchase of this skill allows a character to resist one additional force based effect.

Activation: “resist force”

Notes: none

Slay/Parry

Purchase: Once per point of prowess

Rank: Prowess 9

Cost: 6

Prerequisites: weapon skill, weapon focus

Uses: Once per convergence per purchase

Effect: By use of this skill, a character may modify the damage of a physical strike (melee or ranged) with a +50 bonus. I.e. if the normal call is “5 normal damage” then the slay call would be “55 normal slay.” Alternatively, the character may call “parry” as a defensive call. A parry negates any physical strike, but does not defend against any non-physical attacks like spells or alchemy.

Activation: Strike a character normally with physrep and say “55* normal slay” (* regular damage +50). Alternatively, while holding a weapon or shield physrep, call “parry” in response to a physical attack.

Notes: player must have a safety inspected physrep and an appropriate FLAG tag. This is a weapon specific and hand specific skill.

Prowess Rank 10:

Enhanced Strength +4

Purchase: Once Ever

Rank: Prowess 10

Cost: 10

Prerequisites: Enhanced Strength +3

Uses: Continuous

Effect: Enhanced Strength level four is the maximum strength skill a player character can achieve. Like its previous levels, level four receives one more point of damage in the opposite hand from that chosen in level three. Further, the character may ‘carry’ a maximum of 2 normal sized characters at normal movement rate, or ‘drag’ 3 normal sized characters at a slow walk. See rules on moving characters in game mechanics section 2.0.

Activation: In feats of strength, call “+4 strength, I (insert feat here)”

Notes: Hand specific skill with regards to combat damage. Do not assume that certain feats of strength can be performed with any given enhanced strength level. Discuss with a marshal the limitations of your strength score before performing feats of strength in game. The practical equivalent of this skill is to be able to lift 50-100 pounds more than someone with +3 strength.

Weapon Focus 5

Purchase: Once Ever per Weapon/Hand

Rank: Prowess 10

Cost: 10

Prerequisites: Weapon Focus 4

Uses: Continuous

Effect: Purchase of this skill increases a character’s damage call by one for each weapon focus purchased.

Activation: NA

Notes: Player must have a safety inspected physrep and an appropriate FLAG tag. This is a weapon specific and hand specific skill.

Prowess Skill List

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